Sure, you could equip everyone at their lockers every time you were back on the ship and dump the rest to the quartermaster, but that meant spending more time with the true villain of Mass Effect: the tortuously slow elevator to the bottom decks.įor Mass Effect 2, the inventory was cut entirely.
Plus, if you were down on a planet and didn't remember what your crew up on the Normandy was geared with, there was no easy way to check if you were selling an upgrade. With no categorization and minimal sorting, the selling interface was a major pain in the neck.